Normal map are fliped on the mesh

or what is it, i even color the whole normal map with one color

in the node with normal map texture change color space to ‘Non-Color data’

Basicly what is does is it informs the blender that this texture doesn’t contains colors to be veiwed by an eye, but rather data stored in those pixels

thank you, it worked

huh, for some reason it stoped working, and the normal map texture node still has non-color data selected