normal map artifacts

hi i have problem with baking normal map. how to bake normal map wihout this artifact(that red arrows shows) normals are outside, low and high poly models are in the same position, low poly and high poly have smooth shading. i’ll tested ray distance values from 0 to 1, ambient occlusion on/of and lights on/off and riangulae low poly model before baking. high poly model have only subdivision surface modificator.