I am having problems in baking this normal map from a high poly mesh to a low poly mesh, I am not getting the expected colour gradient. At an extrusion influence of 0.5, the result was horrible but when I increased it to 5 it got better, but the area around the fin remains green which affected the fin I highlighted. I can’t find the right amount of influence to fix this. When I took it up to 10 other parts of the map got messed up.
Because the rest looks okay maybe there is just not enoug hmargin at this special UV area so the normal map gets over/wrongly sampled ?
( There is the not so easy posssibiliy to paint/smooth on the normal map but has to be done in the correct channels (no blue ??) and a normailze function or node has to be used on the new n-map… to correct it… but i muself didn’t do this yet…)
Maybe test (or repair) this with an b/w influence map to not use normals at the fins ??