Hello all, this is my first post here. I’ve followed this tutorial:
To try and bake a high multires normal map and put that map on a lower one. Unfortunately the bake constantly seems to bake the lower res object - not the higher res one - and I am selected the high res one first - just like the tutorial suggests.
I’ve tried this at least 10 times - with different objects - the the results are the same - the normal map always looks low poly…I must be doing the same thing wrong every time - but I have NO idea what that could possibility be - any suggestions?
Any advice would be great appreciated :yes:
I’ve attached a screenshot of what the normal map looks like…