I am trying to bake my high poly model to a low poly objedct with normal map for export to collada and use in game engine.
I managed to bake from internal (what a cramp) and also from cycles.
The whole workflow is absolutely confusing.
In the end I came up with a model which looks ok between the vertices but has gaps between the lines. Check the image below:
the low poly cube without normal map looks like following:
How can i optimise my model. What is going on here? Why do i see those gaps?
Any Ideas? I am using Blender 2.79.
My blend file is attached…
cube_internal_001.blend (2.19 MB)