Hi guys I made a Screen Space Distortion Filter
It’s normal map based, and will only get rendered to objects, not cameras
You can press N to show only normal maps
Features:
- Transformable - You can resize, rotate, or move the plane ingame
- 3 Coordinate types - Screen based, My Algorithm based, and User defined based (like UV)
Bugs & Weakness:
- Unfortunately using Add Object to the filtered plane will cause glitching effect
- You have to use 2 planes to use User Defined coordinate
- The coordinate might move little from it has to be
Notes:
- ‘SSDF’ property is a mark to state the object is a SSDF filtered object
- ‘strength’ property will define the strength of the normal map on the object
- ‘bumpType’ proprty is used to tell what normal map coordinate the object will (1 = Screen/Camera based, 2 = My algorithm based, 3 = User defined coordinate)
- ‘bumpChild’ property is used for a user defined coordinate to find a normal map object having the same property name as the ‘bumpChild’s’ value
Download:
http://www.pasteall.org/blend/41957
Feel free to use my Filter and modify it
I would like to see improved version of yours