First post here, and I was hoping to get a bit of help. I’m working on a character, using Substance Painter (SP) for texturing and baking, and everything looks fine in SP. But when I apply the exported textures in Blender, after making sure roughness, metallic, and normal are all set to non-color data, I get odd shadowed render artifacts.
This is something to do with SP’s exported textures/bake, as I’ve baked normal maps as a test in Blender, and the issues vanish. Though importing those Blender baked normal maps into SP suddenly makes the same issues appear in SP. Has anyone else had similar issues, and if so, how did you resolve them?