Not sure if I’m doing anything wrong but I think I may have come across a normal map generation bug? Basically when the map is being generated (and you can see the individual triangles being draw in the uv editor window) the triangles don’t match up leaving small artefacts. I have a simple target door model which is just a scaled cube. If you subdivide the model more you get more artefacts. Please have a look at my model. Maybe I’ve set the scene up wrong? http://www.box.net/shared/ijl9mprcvd
On another note what’s the best way of getting rid of the the ugly seams on the edges of the door? Paint them out?
thanks in advance