So I’ve decided to bake the normals of my high poly gun model to the low poly one but I get bad results. This rarely happens and most of the time its because of extra vertices and normals being flipped. However I checked all that and I still get this result, similar basically. Anyone got any ideas of how I can solve this? I just got xnormals and the same thing happens with a different result. Maybe it could be the faces beneath certain areas?
here are some pics(High poly, low poly, and normals):