I’m an experienced Max user just trying to learn a bit of Blender for a project I am doing at University this year. I created a very simple crate with a slightly more detailed version that i wanted to use to create a normal map. I have followed many tutorials, all of which lead me through the same method of baking the high poly onto the low poly, but every time I bake the texture, very little of the normal detail comes through.
I’ve put the mesh in max and created a normal map using the same meshes so they aren’t the issue, I’ve also made sure that I’m selecting the low poly last which is another issue others have had, so I’m stumped at this point.
Any help would be awesome