Okay, so I’m not quite sure what I’m doing wrong. I made my low poly mesh into a high poly mesh with subsurf and then sculpted it the way I wanted. I baked the normal map then added it back onto the low poly mesh. I’m in GLSL. It seams like the normal map works fine but the texture seams are giving it funky results. Take a look-
I think I’m not the help you expect as I do not use normal maps. What I see is the shading is inverted on the pants. I assume it is the same at the other “odd” parts.
Does it look the same in shaded mode (without texture)?
Could it be your normal map has inverted values for the problematic body parts?
The faces are all flipped in the right direction. I have enabled normal map, that’s kind of a no brainer:P It’s just the seams seem to mess up the shading in only that area. Maybe its because when i baked the normal map I set it to bake off the object?
if you look at the images – where the seams are, they are at different parts of the image – ie a face on the shoulder might be on the right of the image, and an adjacent face on the arm may be mapped over on the left side of the image – and there is a slight variation in the color between those two points of the image…
only solution I have found to work is to rebake the normal map, but make sure the margin is set to 20 or 30 pixels. Usually that works
I want to say that I read for better results with normal baking, create a second UV Map and use the smart uv projection. Then bake your normals to that projection and use it for your normal texture. Cant remember where this information is.
I tried changing the margin and I got the same results. Also, I have already textured the character and I don’t know of a way to have 2 uv unwraps for one model. Besides, I’m sure theres a way to fix this issue without using smart unwrap. I’m sure the people working on blender are smarter than that.
Problem is fixed! Somehow having the high poly model and low poly model and selecting both, then baking the high poly normal map made it work perfectly. Thanks for all the help guys!