I’ve seen lots of posts on normal map seams, but I’m still not sure whats going on, here
all I’ve done, here, is created a sphere, laid out the uvs, made simple texture, height map and normal map for it. I’m getting a seam where the edges of the unwrapped sphere meet. The texture I made was duplicated to the right and left…In other words, there is no seam when it’s only textured, but I’m getting a big, fat seam when I apply the normal map
What the hell?!