I have a shoe modeled and I’d like to add normal-mapped stitching, but I’m having trouble with the workflow. In the attached picture you’ll see the shoe off to the left, and the stitching as a separate object for normal mapping to the right (I used a curve and an array). I understand normal mapping is usually done by detailing a duplicate of the entire object to be detailed, but in this case I’d like to limit the detail to the flap of leather going horizontally over the foot which connects the center piece to the rest of the shoe. I’ve unwrapped the flap and have attempted to create a normal map, and though it’s not shown in the image I’ve tried using a lattice to better conform the stitching (after the curve’s been applied in object mode), but I just can’t get it precise enough directly under the shape of the flap to make it work. I’ve also tried the mesh to curve script and that didn’t seem to work too much better. Any ideas?