Hey I love the awesome texture baker script now bundled with blender. On that note I downloaded Blender 2.36 RC2 for OS 10.3 and was playing with the incredible new normal mapping functionality (http://www.blender3d.org/cms/Normal_Maps.491.0.html).
Anyway the only method documented so far for making normal maps is rendering them off with an ortho camera. This works fine if you’re mapping to a flat/semi-flat object. Now say I want to do a more complex character model. Ideally I could create my normal map by creating my uvs and using the texture baker script. However, when I try to bake a normal map material I just get a blank render. Maybe it’s because the procedural is “Map Input” via “Normal”? If anyone have any ideas let me know.
Also if the normal map could be baked after applying all possible displace maps that would be sweet!