Hi, I am trying to combine my normal map and height map (from Substance Painter) in Cycles.
At the bottom you can see them (they’re rotated clockwise here, and cropped, just to let you see them).
As shadow, I obtain always this squared blocky area where the smoothing also disappears, and as lights I obtain those weirdness. And I have never understood the why.
So now it’s the right moment. What’s wrong here? (click to enlarge…)