I have the low poly and the high poly model, I’ve baked the normal map, but when I put the normal map on the low poly model, it just looks like a clouds texture is on it. What am I doing wrong?
Are you setting the texture output to normals instead of colors? Unwrapped and mapped to UV? Does your normal map image looks like a pink-blue’ish colorful stuff (might be something else, I’m color blind )
Yep its all that, and its still looking like clouds. Would a .blend help? Thanks anyway though
A .blend would help of course, it could be too many things.
btw, just saw this 45min tutorial on texture mapping on blendernation. Could help:
Cool thats an awesome video, but thats the same method I used. Ill post the blend in a sec.