Here is some more detail…
This is the kind of map I need:
This is what they normally look like in blender (no blue channel):
Here are the separate channels, as you can see, no blue:
Because blender’s compositor works in float, I had a suspicion that the information was set to a different range… I was right:
The only problem now is that the x and y channels each need to be inverted for what I need (I need the red on the right, and the green on the top). I have no idea how to do this.
I also don’t know why the values were not normalized to start with, but there might be a good reason for that.
Any help with these new issues would be great. Thanks.