I’m having a problem tuning in the normal map value on a texture. I want a subtle effect and would like to tune it in, but anything over .003 looks like a raisin.
Some more info in case it has to do with world scale:
I am working in metric.
I am working on a robot that is 2 meters tall.
I am working on texturing some of the smaller parts (about 3 centimeters or so big), but it doesn’t seem to matter which piece it’s on. Even the large pieces get ‘over’ normaled.
I can’t imagine that it’s really supposed to be so sensitive to adjust, but I can’t figure out what I’m doing wrong.
If anyone has any help off the top of their head, I’d appreciate it. I’ll try to get a blend file uploaded tonight in case that might help.