Normalmap errors

Hey :smiley: I hope this is the right thread :slight_smile:
I have some Problems with the Normalsmaps. I tried to paint the errors out, but i doesn’t look better.

Thanks for the help :slight_smile:


Have a blend file(blind w/out it)?

Sorry i couldn’t upload it in the forum because its too big.

Doesn’t know anybody anything about it? Sry for the push.

Try and get rid of all the long narrow triangles and get a more even topology around the circular areas. Make sure all the face normals are correct and then bake again.

But is there an other solution? I don’t want do increase the overall polycount. Thanks :slight_smile:

EDIT: Thanks i found an solution :smiley: