Normals on mesh not rotating with armature pose

jesus christ they changed the principled bdsf shader by adding sub sections to it.
Also it works now thank you

yeah, with 4.0 comes many many changes, though not the “big ones” peeps are waiting for that may be in 4.1. i think you’re also defaulting to Agx instead of Filmic, which may cause some old scenes to look different when rendered now. (you can change back to Filmic if you want, of course)

My file is still set filmic, but I do see “agx” there

Alright it worked, thank you, you are a huge help :+1:

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