Norman Rig Mesh Issues


So, I’ve been making an animation with the Norman blender rig in blender 2.61 but when I rendered the image the eye brow meshes were messed up and that the eyes stayed in the default position without following the head. Does anyone know what is causing this issue?
I have been trying to fix this issue for a while now and I can’t figure out what it is. If you can help out that would be great!