NOT-FIXED I keep losing the cursor

It’s not that it goes away but the cross hair cursor in the working views is so small I can’t find it. I have to drag the cursor down to a button window so I have some idea where it is. Then I can move it back into the work view and follow it most of the time. That is until I lose it again. I’ve set the configuration to large cursor but it didn’t change anything. Does anybody else have this problem?

yea, look in your control pannel, under mouse, and mouse pointers. You can change them from there.
Here is a free utility that I use for making animated cursors in windows:
http://www.rw-designer.com/cursor-maker

It works in WINE too. :smiley:

Oops! I guess I should have said I’m running Blender on a Linux system. Anyway, I thought the crosshair cursor in the working view was blender specific and not system specific.

I guess when I updated Blender it threw away the `Large Cursor’ option setting. It used to be that didn’t work anyway but turning it back on now gave me the standard arrow cursor.

bobg, it’s a very well known issue. If you dislike the “invisible” cross cursor in edit mode, you could vote here, and maybe something gets done to change this silly bug.

It is true that this is very very annoying when you run Blender on Windows. It took me long time to get used to it as well.

oogsnoepje, JiriH
On windows, it has nothing to do with blender. You just have to choose a different cursor in the control panel. If it still likes to disappear, make sure that you have pointer trails turned off. If it still persists, you probably have a driver problem.

You know very well it’s a bug if you have to change your system settings to use a program.

Different cursor? Pointer trailers? What’s next? A little Ton in a pink bunny suit, which hops to your mouse cursor to show where it is? Just because the developer of that code chose to make the default mouse cursor in edit mode nearly invisible?

I think it’s nice to be able to change the edit cursor the way i want .
Even if it’s in the operating system settings .

It’s better than having no choice at all .

Peace :-).

I suppose they could that they could dictate the cursor as they do in the painting modes, to a cursor more visible. But seriously, the default cross cursor on windows sucks anyway, so what so horrible about having to change it? Better ones are included with Windows. It takes about 15 seconds one time only.

Ive never had any problems with the cursor in ubuntu(default cursor), it was a nightmare in windows

Not fixed. The Large Cursor" option only gives me anarrow’ cursor on new projects. If I load an old blend file, turning it on does nothing. I still get that microscopic crosshairs.

Oops! I guess I should have said I’m running Blender on a Linux system. Anyway, I thought the crosshair cursor in the working view was blender specific and not system specific.

what distro are you using?

It’s a compile of the svn repository from about a week ago. However, now that I remember, I have always had that problem. If a file is saved with Large Cursor' turned off, then, after reloading the file, it will always use the crosshair even ifLarge Cursor’ is turned on.

I have found back the crosshair, it was easy.

Go to the taskbar under the 3dwindow, click view, then View properties, then 3d cursor, set
all three X, Y, Z positions on 0, and back is your Crosshair.

If this is what you ment.

Regards,

Bart

mouse cursor, not 3d cursor :wink:

See here.

http://blenderartists.org/forum/showthread.php?t=91352