I used to work with NUKE but now i’m on a small project (means no budget) and i want to use Blender for all my compositing tasks and i will need lots of help (mostly: HOW DO I DO THAT!!) for different tasks that i used to do in nuke, understand that the switch from nuke to blender is a challenge but i think i can manage it.
Here are the main technique i plan to use
2D & 3D tracking
Camera projection: to clean plates
Masks, roto, 2D & 3D
Deal with different lookup tables ( different source material. Live footage. No 3D! )
Optimisation in the pipeline as the footage is HD & up (4k) 16bits .tiff
PAINT!!! i love to retouch by painting as it is faster & more precise on small or fast moving parts. IS there a way to paint directly in Blender??
As for now, i have done some tracks (works great) & i’m exploring the masks, i found how to link point to trackers but i want the whole mask (layer?) to follow the track, then adjust individual points. How do i attach it?
I saw lots of good thing on Cycle, does it is helpfull in the compositor as it use the GPU? If so. how do i set it up because now it is pretty slow and seem to calculate everything in a 3D space.