I’ve modeled this wooden house, the terrain, I’ve tried to avoid texture repetitions on each planks of wood, so I move randomly all uv island, I know there’s some more efficients ways to do that, but the result is good (with geometry node for example, but I have to figure it out)
After that, I’ve scattered a lot of things, there’s some trees from botaniq, and a lot of weeds, ferns etc… And few rocks from megascan ()
And I put flowers on the roof… Because it’s nice…
Feel free to ask if you have any question !
Thank you very much ! I got no time for rendering these two next days, but I will render one or two more views soon !
For the lightning, I’ve used an hdri (from hdri haven) and I always put a gamma node beetwen the environnement map and the background node, then I push a little bit the gamma, and adjust the strength of background !!
I use the metallic value to control the reflections, and set the alpha under 1 to let the light pass thru !
I also set the ior to 1 to avoid any deformation or shift.
It’s not physically accurate, but i have every control I need on it, to have the look i want !
I’ve sculpted a subdivised plane that I duplicate two times around the scene, applied a rocky/grassy texture on it, (with the displacement, I use the adaptive subdivision for that).
Then I’ve scattered some low polytrees on it (not so much it’s essentially for windows reflections and backgound) :
On the backgroung part I use the scatter addon with grass/rock assets, and scatter some weeds from megascan, and puts some shrubs here and there.
On the foregroung part, i put more green grass, and ferns.
And it’s basically thats all I did !!
Sorry, my english is probably not perfect, but if it’s understandable I’m happy !