>> ADDED: I recently added that the problem was solved, but it was an illusion. The shadows where actually not cast from the lightube. Im Still working on a solution to fix this within blender. It seems like it wont be an easy one though. Fiddling with the xml-file seems to work…havnt tested it fully out, but it would be easier to just use yafray directly from within blender.
IM trying to make an emitting OBJECT as LIGHTSOURCE with YAFRAY. The function emit works fine in blenders internal renderer, but the interlan blender quality compared to yafray…do i need to say more?
Its a cylinderchape that i want to emit 360 degrees (not in the X axel = the ends) like an neonlight-tube.
Have fiddeled with various settings in both material and yafray with no resutl. The cylinder dont cast any light or shadows at all.
Ive tested to gather meshes in blenders radiosity, and when i press GO the tube emits nicely (low poly)
>> ADDED, i dont want any spotlights or that cind of lightsourcetricks. Must get the tube to cast realistic light. Have tried rect arealights to put inside the tube. But not acceptable result. As you will se there is a cind of thingy that you can rotate in the X-axis to cast the light (if succesfull) in different angles.