In my NPR tests and reading I’ve found that I like controlling character shadows with a Normal node setup, much more than standard Shader-RGB.
But, I would like to light/shadow my backgrounds with lamps, not faked shadows.
I am dumb in the area of both vectors and drivers: is there a way to align and drive the Normal node, sphere thing with the rotation of a sun lamp?
*Bonus question incase the answer is quick: I actually don’t understand the point/vector/normal relationships/differences other than playing around. If anyone knows of a manual/video for vector dumb people that’d be amazing.
Thank you in advance!