I asked my wife to look at all my images. I asked her how old she thought the model was. She said 25-35.
I repeat. Get an anatomy book. Sorry to be so blunt, but do it. There is nothing about these models to suggest <18 in age. Lack of hair? Go meet an asian woman. Small hips? Go meet a dancer. Big eyes? Okay, you’ve got me. She’s got big eyes. I like big eyes. So sue me.
Answers to questions: There is no actual human model basis for this woman. She is completely from imagination. Except the ears, which I took from MakeHuman. Sometimes fingers or knees or whatever I’ll look at my own body for reference.
Someone said I should subscribe to 3d.sk to learn what anatomy looks like. I already have the subscription. Have had it for about 1.5 months. That, and I’ve been studying (external) human anatomy for about 24 years, so I kind of have a knack for it. 3d.sk is nice. I recommend anyone go buy a subscription. It’s quite cheap.
Antares (et al) – Sorry to cause controversy wherever I go. I don’t really see where it comes from, honestly. Why people think they’re so young is beyond me. I can only guess that those who think they look <18 aren’t used to seeing women with dancer physiques and asian faces. <shrug>
I’m in no hurry to make them look older since I wouldn’t know where to start. They’re already 22-28 (my intended age range). If anyone is so concerned about the age, the .blend’s are right there on my site. Download them and make them older yourself. Share and share alike. Community. It’s a great thing.
As for my dubious history, I’ll come right out with it. I honestly did make a mistake at Blenderman and began posting images and found out after the fact that despite being in France, they were rather prudish about nudity. I’m from the States and I’ll admit it: I stereotyped. I assumed nudity was cool in Europe. Sorry to the Blenderman community. I stirred up your peaceful site for five days. I won’t do it again.
Since then, I challenge anyone to find any inappropriate posts of mine. I always label my posts as “not safe for work” or “nudity” or something fairly clear. Sorry if it isn’t enough for you.
Varuag: I’m not a psychopathic troublemaker, but thanks for your conspiracy theory. The world needs more of those. If you want the real truth behind it all, I’m not an artist, either. I’m actually a database administrator working for a hot silicon valley startup, and I do artwork during the night and on weekends, and I just took up 3D modelling in the last four months. Run that through your conspiracy theory.
On to the technical details, then?
Yes, environment and lighting are fairly simple. My point in using Blender is ORGANIC MODELLING. I’ve concentrated on the modelling interface. I’m almost completely uninterested in rendering technology. I’ve tried various tricks to make the lighting better, to no avail. GI would be nice. Radiosity that actually works would be nice.
I can’t get z-buffer shadows to work right (the shadows always fall in the wrong spots) so all my shadows are crystal clear due to using ray tracing. Ouch.
I can’t get the zblur or glow plugins to work (I guess my Python install is wrong?).
The armature interface for Blender is possibly the worst interface ever. Highlight all bones, press ctrl-N to align roll angles, and it does something totally bone-headed such that paste-pose-flipped no longer works. You can’t batch-rename a billion bones. The list goes on.
Blender is real cool. I think given another 12-18 months it’ll actually be ready for (serious) organic modelling. Look at the MakeHuman project. (My next step will probably be integrating my model into the MakeHuman structure).
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philovivero