[Nudity Warning] Advanced Game Character

I’m making a character system for a game, it will allow for in depth customization as well as changing form over time according to the player’s choices. Like increasing muscles, fatness, or getting really slim.

I tried modeling with the most fidelity i could to real human proportions as well as having a good topology for muscles and general animation (Wireframes at the end).

Polycount is 3420 verts, 3368 faces, 6540 tris.

This is the base mesh:

These are Shape keys:






Here you can check the wireframe for the base mesh, topology is the same for all shape keys:

Note: Textures are baked from a DAZ Genesis character just as placeholders.