This is my first post here, I was trying to create wet metal procedurally, only using nodes in a way that I could control the amount of frost, droplets, shape, size and direction, after a few testes i managed to get it right. And got a bit carried away and created some Nvidia RTX and Titan Energy Drinks (since im limited to one picture per post, if you guys like i will post the TITAN design as well
I like it!
Could we have a look at the nodes?
Yes please as well.
This is the material setup. The only part that its not procedural is a grunge texture that i put in the frost group to add a bit of randomness, It could be achieved procedurally as well, I am currently working on that
I featured you on BlenderNation, stay safe and have a great weekend!
Reminds me of something Blender Guru did several years ago.
I had no idea this video existed, its pretty nice! I Think Andrew already did anything you can think of in Blender, he´s just awesome.