Around middle of last year my interest in 3D re-sparked and after looking at options, I downloaded a copy of Blender and worked my way through some tutorials, etc. As 3D characters and animation has always been my main goal, I then started to create my first character in Blender.
Mostly going for a Disney/Pixar stylised type look, the main aim is for her to be believable rather then realistic.
This is still very much a WIP, shaders are still mostly basic, there’s no textures other then a very early start diffuse map on the face. The basic colours are about the only thing I have largely settled on.
Been spending ages on the hair lately, it’s not even close to the style I really wanted, but about the best I can do which is still animated via hair dynamics. Both the arms and the lower part of the dress will be animated via a cloth sim.
Since doing these renders, I’ve noticed an issue with the top of the hair when viewed from the back and I’m starting to wonder if the hands are too big.
Any comments/feedback welcome.