I was trying to create a realistic Obama.
I started from Sculpting, and then retopo, then UV mapping, no eye lash, hair yet. So very rough.
I don’t have very good way to make skin. I always wonder about those very realistic human faces, how people got all that skin texture from? Also it is very hard for me to find enough photos in order to make a perfect face feature really looking like Obama.
I think you really are well on your way to a very photorealistic sculpture, but I would think there are lots of reference images available, my guess is the hard part would be narrowing down which ones to use.
You’ve done an awfully good job! You might have those brows coming out a little too late according to the frontal image you’re using for this UV but he’s a brow-furrower and lip-purser for sure. Those will be tough spots but you nailed those lips spot-on already in my opinion. I think Harleynut97 is right in that finding pieces of Obama will be too easy making the challenge color correction and deciding which images to use. Your work is already so far along - I hope you decide to model ALL the hair, eyebrows and all and good luck with the eyes when you get to creating texture just for those!
You’ve done an awfully good job! You might have those brows coming out a little too late according to the frontal image you’re using for this UV but he’s a brow-furrower and lip-purser for sure. Those will be tough spots but you nailed those lips spot-on already in my opinion. I think Harleynut97 is right in that finding pieces of Obama will be too easy making the challenge color correction and deciding which images to use. Your work is already so far along - I hope you decide to model ALL the hair, eyebrows and all and good luck with the eyes when you get to creating texture just for those!
ps - update an image in your first Comment to generate a thumbnail and attract more comments and advice from members.
(Sorry for the double post. Accident.)
this is really nice. one thing though, the ears could use a few more polys. they are looking a little crunchy.
Great advices!
it is so right, it is hard to choose photos because Obama seems keeping change with different photos, and most photos are very low resolution. i can’t find very good front or left views. Since i started this from sculpting so it doesn’t matter too much.
But when I use bprojection and stencil for texture paint, blender crashes all the time. Is this normal?
If I use a map of 1024x1024, then it is much better. With 2048x2048, no just my blender crashes, the file would be corrupted too.
So I tried to minimize polys, but that would just make some parts awkward. Does everyone use very good computer for using blender?
My computer is Intel core i7 3930k, 32GB Ram, ASUS GTx690 4GB, and it seems not good enough.
I’m just using a Core 2 Quad @ 2.4GHz with 8GB RAM Win7 64-bit. One old GeForce GT 430 is it, so I’ve nothing to brag about but Blender has been stable as I can imagine.
Run a thread on support so they can tell you if there’s some glitch in your setup or another application running that’s interrupting things when you use bprojection and stencil unless someone here uses those and has a solution or similar problem.
It’s funny but I never noticed they photograph him with a wide-angle face-on to hide those big-ol ears! He’s a handsome guy but they sure do control his pose and expression. Dig around for images of him from his time in the Senate.
Excellent work.
Wow! Great work! I agree that the ears need a few more polygons. You don’t really notice it in the front profile though.
Well, of course! That’s his tag-line, right? Change?
Anyway, i think you need to lower his jaw some. It really looks quite concave from underneath. It looks pretty excellent from dead-on, though.
Well done.
Very good suggestion!
I’m still very new to Blender, but I love very much realistic human character modeling and animation.
For the efficiency of animation, I understand I should keep the vertices low, but if it is too low then the modeling doesn’t look nice.
i wonder how many vertices in quantity for a character mesh would be good enough to keep animation smooth or practical?
I’m also thinking if I should keep 2 models – one with low poly for animation and the other with high polys for close up shot whenever needed.
I would appreciate any feedback here so I can set up my modeling carefully.
Make a high polygon model and bake normal and bump maps off of it. Then place those on the low polygon version. It’s tricky but if you get it right the effects can be awesome. Afterwards, hit subdivision 1 but do not apply it. It will render with higher polygons without creating new permanent geometry.
I second Jon Smith’s advice to subdivide 1 without applying. That’s something I do too. When you ask, “how many vertices would be good enough to keep animation smooth,” that’s just a matter of testing and testing again. Create the high-poly so you can bake normals and bump maps. Then Decimate Modify sometimes works well to lower a mesh poly count for distance shots - but it doesn’t keep loops in mind for animation like a human would.
@Jon Smith : Very good advice! I 'm trying the bake normal or bump, seems not so straight-forward… more testing to go
@HelloHiHola: Checked OUT your faces making. Very impressed! That is what I love the best for 3D. How long have you learned blender?