Is the Wavefront .OBJ file exporter broken in 2.45? Any model I try to export ends up having it’s color turned to solid black and its normals flipped outside-in. Here are the settings I’m using:
The model I’m exporting is a single low-poly mesh, white material color with UV’s and texture. I’ve verified that the normals are correct as is mesh color and everything else. If I export to .FBX it comes out fine, only the .OBJ export isn’t working correctly.
Jeesh, it was my mistake all along. I always forget to “apply scale/rotation” before exporting and I did it again with this model. I did a Ctrl-A and now it works just fine. Thanks for your help Cambo and sorry for the inconvenience.
I tried setting High quality normals, but that didn’t fix it. How can I tell if there are any negative scales in my mesh? It looked OK in object and edit mode (I didn’t create this particular model BTW).