Object acts like it has mirror modifier when it does not

My model is in one piece and has no modifiers, but it still acts like it’s mirrored.

If I change something on one side, the other half changes as well.

If I drag the object to the side, the other side goes in the opposite direction.

The tips of her toes also seem to follow the other side, which confuses me.

I tried applying all transformations but it did not help. Is there a way to make it go back to normal?

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Perhaps you have enabled symmetry:

Although that does not explain the toes for me. :sweat_smile:

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Oh wow it worked! Thank you so much! I had no idea there was such a feature, I thought the only way to do symmetry was to have the mirror modifier…

Happy to hear that helped! :+1:

There are many ways to get similar results in Blender. I usually use the mirror modifier for mesh modelling and symmetry mode for sculpting.

Nice character!

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