Object cells flying through my scene

Hi, I’m currently working on a project using cell fracture. I’ve applied a rigidbody to my cells and tried every settings I could think about, but the cells are flying away no matter what, as soon as the animation starts (frame 2 here). What could I have missed ? I just want them to drop slowly to the ground…

Even modifying gravity axis in the scene settings doesnt affect the cells movement at all, neither does changing the cells mass. What is moving them ?

Did you turn on the self-collision to your cells?

No, I haven’t even turned on the Soft Body property

Try to turn on self-collision and run your animation again

Any keyframes, armatures or force fields (or other modifiers that could move them) ?

Try cranking up the dampen value.

I think I found out… After I set the ground rigidbody sensitivity margin to 0, the problem disappeared. Thanks for your answers !

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