I’m making an animation of a tool that polishes the edge of a large block of stone. The edge goes from 90° straight (_|) to 45° (|).
Now to make a decent animation I always had a right edge hiding to 45°-edge. When the tool started to move forward, the right edge would move simultaneously, thus revealing the 45°-edge.
I was wondering if there isn’t a correcter way to do it…
Like a function that enables an object to deform another object in animation time.