It seems that no matter what I manage to do, I can’t get this plane to render correctly.
I am trying to render an object on a plane (the plane acts as a floor per say) and I want the plane to remain white (blend in with the background). The only time I want the plane to deviate from white is when it is receiving a shadow from an entirely different object.
Shadeless does the trick (keeping the plane white) except for the fact that the plane wont receive shadows from other objects. Is there a way to do this?
Edit: I should also add that it works properly if I use the CookTorr method with a Specularity of 2.00 and a hardness of 1 but only with the blender internal renderer. I would like this to work with YafRay.