hi,
how can i get the edges of an object rendered as black lines. i tried with freestyle, but i dont get all edges rendered. if i enable “crease” i also get the triangled lines that i dont want
…maybe its to solve over an edge material shader…
thanks for feedback, but i want the edges to render when object its visible and not when its transparent. hmmm…would be supercool if the edges also fade in/out
I believe this is the sort of thing you would have to approach in post… (I haven’t specifically tried this, based on other work I’ve done with grease pencil.)
Keep in mind that grease pencil is a post effect, based on geometrical edges and related data. You can’t just manipulate it like a standard material. For example, it might involve setting up drivers based on various factors… Which again, I’m just taking a rough guess at how I would think about approaching it if I had to.
I do understand what you’re doing for, but things like this can require a very specific production approach. Sometimes it’s messy, and sometimes it can get a bit tricky.
Yes, your quite right, it’s post, and so it should be programmed that it takes the transparency in account.
As I see, there is no possibility to get this over to post. I think I have to animate the objects that they appear and dissappear at frametime… I see no other possibility here.
I hope they implement a tick box for this alpha thing .
as i can animate the thickness down to zero, i can organize everything and animate all the objects separate that get transparent. bit of work, but it works