Hi there! I have a character that I want to fade in and out of my scene. For this, I followed a tutorial that said to mix the shader with a transperancy shader and increase the factor to 1 when it’s fully transparent. The tutorial said to use alpha blend but when I did, it competely fucked my toon shader so I decided to use alpha hashed. When I do this method and render, it looks really grainy mid fade:
I understand alpha hashed uses noise, which is why this is happening. Is there a way I can fix it, or is there a way I can make alpha blend work? Here is what it looks like with alpha blend and what its supposed to look like:
What its supposed to look like:
What Alpha Blend looks like:
Shader: