I’ve a question about object fading transparency. I have simple object and I want it to fade. I don’t want to see it through itself - ie become glass like, I just want the image of it to fade into the background. In the view port I almost achieve this by changing the material alpha, or the object color alpha, or both - apart from a couple of artifacts (see left of image). In the BGE though the object no longer screens itself and is very confusing to look at (see right of image).
Is there anything I can do to make the BGE render more like the viewport and is there any way to fix the artifacts in the viewport?