Object follow path yet maintain distance to an object on another path

So for example I have two simple paths. I have two x-wing fighters. The first fighter follows a straight path. The second fighter follows a similar path but just flies up and down. This causes the second fighter to fall behind the first fighter and eventually off camera. I’ve been playing around with the graph editor but with minimal success. It’s very difficult to keep the second fighter in the pane since it falls behind or zips by. So the question is, is there a way to have the second fighter maintain a locked distance and therefore the program would slow or speed it up appropriately???

Moving your post to support and anim for better chance to be answered

Hey,

If the intention is for the Up/Down fighter to maintain it’s horizontal position in relation to the Level fighter, then it should use the same straight path, but add the vertical animation as a separate layer ( parent the fighter to an empty which follows the path, and then animated the fighter moving up and down) which effectively offsets it from the horizontal. You could even parent the up/down fighter to the first fighter and then it would always inherit it’s location and rotation to which you could then offset. The path could then be any shape, not just straight.

Cheers,
Dj.

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so depending on how dynamic I want the motion to be I would need a keyframe for each new position. Yes I suppose that works. Thanks.

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