Object ID Key Displays Wrong Coordinations - Animation Nodes

Hi everyone,
I’m trying to learn animation nodes and was following this video.

Object ID key seems to display only origin values instead of the actual locations of the objects. And I think this causes objects to stack at the origin once the animation starts. Am I doing something wrong or is this a bug?


object_id_key_issue

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I found the solution here:
https://blender.stackexchange.com/questions/78334/animation-nodes-object-id-key-group

I needed to select all objects and click “From Current Transforms” that appears in AN panel in the viewport.