The GetMatrix() method of Object.Object object, does it return a 4x4 transform for the object?
So if I clear the size, the rotation, and the location of an object, it should return an ‘identity’ transform?
i.e.
1,0,0,0
0,1,0,0
0,0,1,0
0,0,0,1
I don’t seem to be getting this result. Does anyone know if it’s broken, or the like? Or if I am not understanding something.
with thanks