I’m trying to make a game with one area that has a big grassy field and another with a bunch of trees. It would be an absolute pain to place every grass and tree object onto the terrain one by one, so could I use a white and black texture to tell blender to place a grass object on the terrain mesh wherever there is white, with x space between each grass object? I know this might require some python, but i’m hoping blender already has something similar to this built-in.
A similar question:
If i used a script on each grass object to toggle visibilty after the player is a certain distance from the grass, would that improve performance, or just slow it down even more by trying to process all that for each individual grass object?