Object property to blender (how?)

Ok, here is what I am trying to do:

I have a property (Integer) called “distmult”. I need to take the value of that property, and set it as the value of the variable “LaunchVar” in a python code. “LaunchVar” is then used to control a motion actuator. The problem is I’m new to python, so don’t know how to make the variable’s value match the property’s value.

Here is my guess so far:

import GameLogic

cont = GameLogic.getCurrentController()
own = cont.getOwner()
LaunchAct = cont.getActuator(“LauncAct”)

LaunchVar = own.distmult

LauchAct.setForce(0, distmult, 0, 1)

GameLogic.addActiveActuator(LauchAct, 1)
I think I am on the right track, but I could be completly off the mark. Does anyone know how to do this?

Thanks in advance!

Edit- In the title, I meant Python, not Blender. Sorry, It’s late :smiley:

Yes, that is exactly how you do it. Except, instead of


LauchAct.setForce(0, distmult, 0, 1)

You’d want to use


LaunchAct.setForce(0, LaunchVar, 0, 1)

#--Or--

LaunchAct.setForce(0, own.distmult, 0, 1)

Cool it works now! Thanks!