Object rotation location and scale behave weirdly

So basically my objects rotation location and scale appear with certain colours on it (orange, green or yellow) and they seem to be assigned completely randomly. Whenever I export an object from my scene, everything automatically goes back to location 0. Most of the objects in my scene had this weird bug, (here I show one and in the corner you can see what’s going on) and it’s been driving me crazy. Does anyone know whats going on here?

I think the animation keyframe and drive are applied

You must have turned auto keyframing on at some time. This button here…

Auto Keyframes

If that is turned on in your default scene you need to turn it off and resave the default scene with File > Defaults > Save Startup file.

Right click each of those colored number sets and choose Clear Keyframes.
Or make the timeline taller, make sure all the keyframe diamonds are selected (yellow) and delete (x) to remove all of them at once.