Hey! Its been a while. I hope you’re all doing well. I was wondering if anyone knows how to make an object copy the location of the point of contact of a ray sensor. Not for a moment, but constantly.
A good example is to think of an in-world crosshair in a third person shooter. Lets say I had a ray casting out of the front of my players gun, I want to be able to have a plane with a crosshair texture on it copy the point on any surface that the ray is hitting, and have it dynamically change as I look around.
I have seen this in an OLD bge game, cant find it now. Thanks in advance for your help guys!