Hello. Is it possible to have an object become 100% transparent when it reaches certain coordinates instantly? Not fade away but if the fade is required a quick fade would work.
Im have objects animate Along a curve using the array modifier. At the end of the curve I’d like them to disappear instead of traveling along still after the curve.
A particle system doesn’t work for me because the render farm Im going to utilize for the animation has bad particle / physics support.
The problem (I believe) with the two examples you gave me is that since I have an array of the same object, as one object reaches the location where I would like it to disappear, they would all disappear.
The more I think about trying to go about this utilizing the alpha for the object the more I think it won’t be possible since all of them are instances of the original.
But it only works after you apply the array modifier. It does work if you use instancing instead of an array modifier, which would probably be the best solution in this case.