I have mesh plane with hair particle system. When i render it in 3D view (viewport shading: rendered) everything works well, but when i render it on render panel (to image editor), the plane is not rendered (just particles). All icons in outliner are checked, and emitter button (render panel in particle settings) is also checked. Texture is not transparent.
When i remove particle system from mesh (plane), then the mesh is rendered without problems…
Does anybody know what i did wrong?