I am having an issue with objects that I export to a fbx file are small when imported into other applications. Now, I set everything to metric. I use blender, mud box, 3ds max and Unreal Engine.
Now, as I said I have all settings in each application set to metric. I can toss the same object between UE, Mudbox, and ads max and they all maintain the same size with no problem. It is only after exporting from blender that the object becomes very small.
Do I have my settings correct? I have attached an image.