Hey,
I’m trying to create a shader that uses some sort of cross section of two objects on the surface of one of these objects. The thing I’m trying to create is a laser scanner that reveals the wireframe of the object it’s hitting.
I tried using a spherical gradient based on the cone, but since it’s using the origin of the cone and not it’s actual volume it doesn’t work like that (unfortunately)
I hope some of you have a better knowledge of nodes to help me create that shader/mask